Spirit and Flesh. One. (Source) |
It is written in a book with pages like thin white tissue:
“And so Petrus went among the slaves of King Aerom’s court,
preaching deliverance from hunger and from tiredness and from hopelessness. The
bonded men and women gathered around Petrus and the poor and the needy from far
away followed him. Partaking of the Sacrament of Spiced Meat, all were cleansed
of that which makes mortal life unbearable and so became devoted disciples of Petrus.
The holy man wore robes of wool bound with a simple length of cord in which he
kept his saw and his butchering knife, he only sustained himself by the
sacraments offered to him, and he smelt of sugar and cinnamon and sweat. This
is what he taught to those assembled: ‘I have given you communion from my own
flesh and made you my kindred, but to receive and not give is folly.’
And then the Spirit arose from Within Petrus and tore his
flesh asunder. The Flesh spoke, saying: ‘Rejoice, for to love is to lack and
you lack everything! Feast and be feasted upon!’
At this, King Aerom looked down from his balcony and was
aghast. And none could stop the tide of those who had ears to hear the Spirit and mouths to taste the Flesh.”
They are the Devouring Priests, always maimed and always ragged. Theirs is the faith of the crook and the knife. In Voich they are called Disciples of the Empty Belly, but in every land they choose a new name. They need no temples. They carry with them the heart of their worship: the place where the Flesh and Spirit meet, a mouth. It opens from the Priest's chest. Its lips are a scar reaching from shoulder to waist. Its teeth are wide and sharp. Its saliva is dark and sweet, like molasses. The tongue varies, horribly so. It may be an arm, a leg, an eye, it is a mark of the Priest's own order.
They offer a blessed sacrament, always meat and never bread.
It is sweet and fragrant, like honey. It is the flesh of men. When you partake of it, you hear a deep voice in your ears, like
a whisper. It is so calm, so loving, so reasonable, so silent. So long as you can
hear and are within 120ft of the Priest, you are charmed by him and his disciples.
This lasts for a day.
The voice compels you to eat more. It is hard to say no. When
you have consumed a whole limb’s worth of flesh you become a disciple of the
Priest. The voice swells in your ears, you hear it everywhere, it is inside
you. This can take a week, 3 days if there’s a rush. Give your character sheet
to the DM, you do not need it anymore. Your flesh will feed others.
The Devouring Priest requires his sacrament. He needs not
food or drink, he is a kind of ascetic. He must feed the body of a person to
the mouth in his chest each week. This is a sacred duty, his disciples, who hear
his voice, who have their feet washed and their bellies filled by him, kneel
before him as the muscled jaws of his body stretch open. If he cannot feed, he loses the ability to cast spells and perform
miracles. He withers. He gains a point of exhaustion each day until he has 5.
Where is the lamb? Behold, it is before you. (Source) |
The Devouring Priest has come to your doorstep. You have
found him in the wilderness. He has brought his faith with him. He is concealing his scar, the tabernacle of his body. What is he
like? Roll 2d6 to determine how the Priest is maimed and unmaimed and what he yearns for.
Devouring Priest
Medium Humanoid, Lawful Evil (I don't really use alignment in my games, but you might)
Armor Class: 16 (Chainmail)
Hitpoints: 62 (12d8+8)
Speed: 30 ft
STR 14 (+2) DEX 9 (-1) CON 16 (+3) INT 12 (+1) WIS 16 (+3)
CHA 15 (+2)
Saving Throws: WIS +5 CHA +4
Skills: Religion +5, Deception +6, Persuasion +6, Perception
+5, Athletics +4
Senses: Darkvision 30ft, passive perception 15
Languages: Trade Tongue, Pomroy Patois (or Common and some foreign tongue)
Challenge: 4? (1100 XP)
Spellcasting. The priest is a 5th level
spellcaster. Their spellcasting ability is Wisdom (spell save is DC 13, +5 to
hit with spell attacks). The Priest has the following spells prepared. He does not need verbal components to cast spells, his 2nd mouth does all the incantations.
Cantrips: Guidance,
Sacred Flame, Thaumaturgy, Spare the Dying
Level 1 (4 slots): Cure
Wounds, Shield of Faith, Command, Sanctuary
Level 2 (3 slots): Hold
Person, Calm Emotions, Hungry Touch
Level 3 (2 slots): Wither,
Mass Healing Word
(See 'New Spells' below for Hungry Touch and Wither)
(See 'New Spells' below for Hungry Touch and Wither)
Face of Hunger: The Priest's mouth is usually closed and hidden, he must use an action to fully open it and cannot move on a turn in which he does so. His mouth must be open in order to use his Bite and Consume actions or to use the limb inside his mouth. When the Devouring Priest is reduced to half his hitpoints (31) or below the mouth in his chest is revealed and opens automatically. It vomits a mixture of blood and dark,
sweet saliva.
Actions:
Heavy Crook. Melee
Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 1d8+2 bludgeoning damage
Dagger. Melee Weapon
Attack: +4 to hit, reach 5ft, one target. Hit: 1d4+2 piercing damage
Bite. Melee Weapon
Attack: +6 to hit, reach 5ft, one target. Hit: 1d10+4 slashing damage.
Consume. As a bonus action, the Priest partakes of the flesh
of a living disciple adjacent to him. The Priest regains 2d8+4 HP, the disciple then takes
that much slashing damage +5
He is maimed and unmaimed. Something was taken from him and something greater was given. It is a mark of his particular conviction.
1. The sheep must never stray far. A strong grip makes this so.
He is missing an arm. He has disadvantage on checks which require 2 hands.
His mouth contains a long arm with five strong fingers. It has a strength of 18, has a total of +8 to athletics checks, and may attempt to grapple a creature as a bonus action. Whenever the priest makes a melee attack he may make an additional one with his extra arm.
He is missing an arm. He has disadvantage on checks which require 2 hands.
His mouth contains a long arm with five strong fingers. It has a strength of 18, has a total of +8 to athletics checks, and may attempt to grapple a creature as a bonus action. Whenever the priest makes a melee attack he may make an additional one with his extra arm.
2. Unity is kept through scrutiny. If they wander, he shall know.
He is missing both eyes, blinded. He will have a disciple close, to guide him.
His mouth contains a huge eye, purple where it should be white, a pupil like gold. He gains blindsight 10ft around all his disciples. When the priest's mouth is open, he gains darkvision 90ft and truesight. As a bonus action, the Priest may scrutinize a creature with his eye. The target must succeed a Charisma saving throw (against his spell save DC) or become paralyzed as the Priest invades their mind until the end of their next turn. The Priest learns the target's deepest fears and closest secrets this way.
He is missing both eyes, blinded. He will have a disciple close, to guide him.
His mouth contains a huge eye, purple where it should be white, a pupil like gold. He gains blindsight 10ft around all his disciples. When the priest's mouth is open, he gains darkvision 90ft and truesight. As a bonus action, the Priest may scrutinize a creature with his eye. The target must succeed a Charisma saving throw (against his spell save DC) or become paralyzed as the Priest invades their mind until the end of their next turn. The Priest learns the target's deepest fears and closest secrets this way.
3. Our faith is a wandering one. He must never stay in one place long.
He is missing a leg. He moves at half speed (15 ft). He uses a simple prosthetic.
His mouth contains a twisted leg, all muscle, joints moving every which way. While his mouth is open, the Priest's speed's increases to 40ft and he does not provoke opportunity attacks. As a bonus action, he may attempt to sweep all creatures adjacent to him off their feet. They all must succeed a Dexterity saving throw (against the Priest's spell save DC) or be knocked prone and take 1d6+2 bludgeoning damage.
He is missing a leg. He moves at half speed (15 ft). He uses a simple prosthetic.
His mouth contains a twisted leg, all muscle, joints moving every which way. While his mouth is open, the Priest's speed's increases to 40ft and he does not provoke opportunity attacks. As a bonus action, he may attempt to sweep all creatures adjacent to him off their feet. They all must succeed a Dexterity saving throw (against the Priest's spell save DC) or be knocked prone and take 1d6+2 bludgeoning damage.
4. The soul of the faith is the voice. He shall sing for all the world.
He is missing his tongue. He cannot speak. He may have a disciple to talk for him.
His mouth contains a long, sticky, purple-black tongue. When his mouth is open, even those who have not tasted the Sacrament can hear the Priest's voice. You cannot help but find it beautiful. As a bonus action, the Priest can speak in enchanting tongues. All creatures who can hear him must succeed a Wisdom save (against his spell save DC) or are unable to intentionally harm the Priest and cannot defend themselves against melee attacks the Priest makes against them until the end of their turn.
5. The Spirit turns all weakness to strength. From infirmness he finds fermity.
He is missing a vital organ. He looks sickly. He makes Con and Str saves at disadvantage.
His mouth contains an amalgam of grey-purple tubes and lobes. Like the liver and the lungs and the heart bred together. When his mouth is open, everyone can hear their hearts beating in their ears and all their organs convulsing within them. Everyone who can hear the priest makes all saving throws at disadvantage. As a bonus action, the Priest can spew sweet bile at a creature, treat as a ranged spell attack. On a hit, the target takes 1d6 acid damage and the Priest's disciples gain plus +1 to attack rolls and damage rolls against the target, this stacks and can only be ended by washing the bile off.
He is missing a vital organ. He looks sickly. He makes Con and Str saves at disadvantage.
His mouth contains an amalgam of grey-purple tubes and lobes. Like the liver and the lungs and the heart bred together. When his mouth is open, everyone can hear their hearts beating in their ears and all their organs convulsing within them. Everyone who can hear the priest makes all saving throws at disadvantage. As a bonus action, the Priest can spew sweet bile at a creature, treat as a ranged spell attack. On a hit, the target takes 1d6 acid damage and the Priest's disciples gain plus +1 to attack rolls and damage rolls against the target, this stacks and can only be ended by washing the bile off.
6. Eyes deceive as much as words, as much as ears. He lives by faith alone.
He is missing his entire head. The stump of his neck continues to bleed. He is blind, deaf, mute.
His mouth contains a malformed head. It has perfect black orbs for eyes. Teeth like razor blades. When the Priest's mouth is open, he regains the use of all his senses and speech. His two voices harmonize perfectly, Disciples of the Priest gain advantage on all attack rolls and ability checks. As a bonus action, the Priest may drive all Disiples into a frenzy, they may make a melee attack as a reaction against a creature adjacent to them.
(This is a very rare sect, if you roll this option first, reroll)
He yearns not just for flesh, but for something more.
1. He yearns for information. He keeps well connected socialites close to him. When he tastes the blood of a humanoid, he may gain a whole day's worth of their memories. These memories can be kept into perpetuity.
2. He yearns for truth. He keeps sages and wise men close to him. When he tastes the blood of a humanoid, he may gain a spell they know of 3rd level or below for a day.
3. He yearns for experience. He keeps people skilled in every craft close to him.
4. He yearns for perfection. He keeps those who excel in every quality close to him.
5. He yearns for culture. He keeps all manner of people from all places with him. When he tastes the blood of a humanoid, he may gain one the traits they gain from their heritage (Such as a Dwarf's Dwarven Resilience or a Rowing Person's Wide Eyes). He may only gain one trait at a time this way.
6. He yearns for devotion. He keeps many people close and none can leave him. When he tastes the blood of a humanoid, he gains the ability to track that creature perfectly and his attacks against them cannot have disadvantage. This effect lasts for two days.
6. He yearns for devotion. He keeps many people close and none can leave him. When he tastes the blood of a humanoid, he gains the ability to track that creature perfectly and his attacks against them cannot have disadvantage. This effect lasts for two days.
My house is for all people (Source) |
What of the Disciples?
"That day the Anointed One had fled to the hills where the shepherds plied their trade, and indeed a great many people had followed him. He told them many things in parables, saying: 'Look upon that herdsman. Though he be a servant to one man, he does toil day and night not for his own welfare but for the creatures under his care. Though he carries his crook in his left hand, at his right is a knife.'"
Who are you to stay my hand? (Source) |
Most are maimed, their flesh needed to feed others, give them a major injury from your preferred death and dismemberment table (let me volunteer my own). If you need to run a large number of Disciples, run them all as having the same, vague, major disadvantage like disadvantage on Strength rolls, or all as having 1 hand because of both missing arms and needing a free arm to hold a crutch, whatever you feel is appropriate.
The Priest knows the value of protection. He may have unmaimed Disciples who were once soldiers or mercenaries to guard him.
The Priest may create an equal. He will take a time to prepare, eating 10 of his followers in 10 days. He will take one of his Disciples and cut them open, a laceration reaching from shoulder to waist. He pours himself into them, dark saliva and seeds of a foreign flesh. There is much chanting and jubilation. This is a kind of marriage. It takes 3 hours. The scar will heal quickly and in a week it will open, a new Devouring Priest is born. The maiming comes afterward, when it is time for a new congregation to be gathered, when the first sacrament must be prepared.
Encounters:
Should you meet a Devouring Priest, he may appear in this manner.
1. A tent in the wilderness. The cripples are so kind, they speak so highly of their new faith. They have plenty of meat, but there are no animals in sight.
Should you meet a Devouring Priest, he may appear in this manner.
1. A tent in the wilderness. The cripples are so kind, they speak so highly of their new faith. They have plenty of meat, but there are no animals in sight.
2. A poor maimed holy man stumbles upon you. He looks withered and tired. He begs you to take him to the nearest town.
3. The local authorities are trying a man for heresy on the roadside. His followers violently agitate for his release.
4. He has been caught at a bad time. His gaze (or lack there of) meets yours just as the legs of a woman slide into his chest. His followers are shocked by your arrival.
5. A child calls out to you. Her parents followed a man who promised to feed them in this hungry time. They have not returned.
6. A caravan of wealthy men and women on horseback, traveling with their new spiritual guide. Beggars tied up, trailing behind, parts of them cut off, they beg you to free them.
Many fleshes, one faith Illustration by Harry Clarke, from Faust |
Devouring Priests grow as their congregation grows. His voice will become greater, the bond he shares with his Disciples deeper. He gains spell slots and cantrips as a Cleric does and he learns new spells from the Cleric's spell list. When the congregation shrinks, the benefits the Priest and his Disciples enjoy take 3 days to disappear.
The Faith of the Crook and the Knife will spread using all the tactics of a plague and with all the grace of a modern cult. They spurn public displays until they have a critical mass and spread whispers of dissent, of secret answers and initiations.
It is unlikely that a single Priest will assemble more than ~170 Disciples. The cult will split into new segments as new Priests are created and it will take a long time for one Priest to prepare the sacrament required to acquire so many followers.
Number of Disciples/Benefits
0: No benefits. The cult must grow.20~ (about the size of an extended family): All Disciples gain +1 to all saves. Priest's health increases by 10.
40~ (about the size of a small war-party): The Priest becomes a 6th level spell caster.
80~ (about the size of a large merchant caravan): All Disciples gain +1 to hit. The Priest becomes a 7th level spell caster.
170~ (about the population of a small village): The Priest's voice takes on a new confidence. Though still silent to the uninitiated, it can effect the devoted and the infidel in new ways. Roll a d6 on the table below.
1. His voice is louder. Whenever he casts a spell of 1st level or higher, all enemies who can hear him must pass a Wisdom saving throw (against the Priest's spell save) or take 1d6 psychic damage.
2. His voice is more horrible. Whenever he casts a spell of 1st level or higher, an enemy who can hear him must pass a Wisdom saving throw or become frightened of the Priest until the end of their next turn.
3. His rhetoric is more mocking. Whenever he casts a spell of 1st level or higher, an enemy who can hear him must pass a Wisdom saving throw or be compelled by rage to move their speed towards the Priest, avoiding dangerous terrain if able.
4. His rhetoric is more extreme. Whenever he casts a spell of 1st level or higher, two allies who can hear him gain advantage on their next attack roll.
5. His voice is more soothing. Whenever he casts a spell of 1st level or higher, two allies who can hear him may regain 1d4 hitpoints.
6. His rhetoric is more uplifting. Whenever he casts a spell of 1st level or higher, all allies who can hear him may make another saving throw against negative effects which require a save to end.
350~(about the size of a hamlet): The Priest gains 25 health. His Disciples gain Pack Tactics.
700~(about the population of a small town): The Priest's ambitions grow. Roll a d6 to give the Priest a new yearning. If you roll a yearning the Priest already possesses, then his desire deepens. Whatever he gains by tasting the blood of a humanoid, he may also cause the humanoid to lose. For example, if he yearns for information, he may cause people to lose the memories he gains from them. For the yearnings for which this principle is not obvious:
Yearns for perfection: Victims have the ability score the Priest steals reduced to 10
Yearns for devotion: Victims forget all the places where they have friends or allies
Anything stolen by the Priest is returned when the Priest dies or after 2 days.
1900~(about the size of a medium sized town): The Priest is now a 9th level spell caster. His Disciples gain +1 to their unarmored AC. The Priest's voice becomes greater again, roll a d6 on the table above, rerolling if you get a trait which the Priest already posses.
4000~(about the size of a large town): The Priest becomes a 11th level spell caster. His ambition explodes. Roll for 2 new yearnings. He gains 25 HP.
9000~(a small city): A metamorphosis, perhaps a crisis of opinion. The Priest gains a new organ/limb in his mouth, roll on the Maimed and Unmaimed table again but don't apply the maiming portion.
18000~(a large city):
It is written in a book with a spine of ivory:
"What of the world to come? Even if you knew all, saw all, and were prepared for all, you could not fathom it. For now we see each other as in a mirror, dimly. Then we shall be face to face and flesh to flesh and all these mysteries will fade. "
ANGEL OF HUNGER.
100 ARMS. 12 WINGS. TOO MANY MOUTHS TO COUNT, ALL GNASHING, ALL WANTING. ALL MANNERS OF TEETH AND ALL VARIETIES OF DESIRE WHICH CANNOT BE SATISFIED.
LARGE. CELESTIAL. LAWFUL EVIL.
AC 15 (NATURAL ARMOR) HP: 111 SPEED: 30, 90 FLY
+5 IN ALL ABILITY SCORES.
+6 TO ALL SAVING THROWS.
DAMAGE IMMUNITIES: ALL WEAPONS WHICH HAVE NOT BEEN USED TO COMMIT MURDER OR AS CUTLERY IN A CANNIBAL FEAST CANNOT HARM THE ANGEL
IMMACULATE IN ALL WAYS: THE ANGEL HAS ADVANTAGE ON ALL SAVING THROWS
THE TRUTH WILL SET YOU FREE: EVERY HUMANOID IN A MILE OF THE ANGEL MUST SUCCEED A DC 15 WISDOM SAVING THROW OR BE OVERCOME WITH CANNIBALISTIC FRENZY FOR A DAY. AT THE START OF EACH DAY, ALL THOSE WITHIN A MILE OF THE ANGEL MUST SAVE AGAIN. IF YOU SUCCEED THE SAVE, YOUR DEEPEST DESIRE BECOMES CLEAR TO YOU, IT MAY NOT BE WHAT YOU ENVISIONED.
LET THY LIPS BE FRESH WITH PRAISE: NOBODY IN A MILE OF THE ANGEL CAN LIE OR UTTER HALF TRUTHS. THEIR MOUTHS FILL WITH FETID BLOOD IF THEY TRY.
ACTIONS:
RAPTUROUS VOICE: THE ANGEL TELLS YOU SOMETHING BEAUTIFUL. ALL CREATURES WHO CAN HEAR THE ANGEL MUST SUCCEED A DC 15 CONSTITUTION SAVING THROW OR TAKE 4D8 PSYCHIC DAMAGE.
KNIFE LIKE NO OTHER: THE ANGEL MAKES 3 MELEE WEAPON ATTACKS AGAINST A SINGLE TARGET: +8 TO HIT, REACH 10ft, 3D8+5 SLASHING DAMAGE
TIDE OF FLESH: THE ANGEL SINGS TO THE VERY EARTH. A 15x15ft CUBE OF NON-SENTIENT MATERIAL TRANSFORMS INTO WRITHING MEAT. IT IS DIFFICULT TERRAIN. ALL CREATURES WHO BEGIN THEIR TURNS ADJACENT TO IT MUST SUCCEED A DC 16 DEXTERITY SAVING THROW OR BECOME GRAPPLED AND RESTRAINED. THEY MAY ATTEMPT THE SAVE AGAIN AT THE END OF THEIR TURN.
ALL WRITHE (1/PER MONTH): THE ANGEL CASTS WITHER ON ALL HUMANOIDS IT CAN SEE. IT'S SPELL SAVE IS 15.
GLORIOUS CONVOCATION (1/PER WEEK): THE ANGEL DRIPS A DROPLET OF SWEET AMBROSIA INTO THE MOUTH OF A HUMANOID ADJACENT TO IT. THEY MAY ATTEMPT A DC 17 DEXTERITY SAVING THROW. IF THE HONEY TOUCHES THEIR TONGUE, THEY BECOME A DEVOURING PRIEST IN A WEEK.
I am doing as I should (Source) |
New Spells:
Hungry Touch, 2nd
Level Necromancy
Casting Time: 1 Action, Range: Touch, Components: V, S, Duration:
Concentration up to 10 minutes
You lay your hand on a creature. They begin to feel starved, as if they've been without food for 2+your proficiency bonus days, and gain points of exhaustion appropriate to the number of days they've been effectively starved for (a creature can go 3+their constitution modifier days without food before they begin to gain a point of exhaustion for each day spent starving beyond their limit). If you continue to touch the creature they continue to starve, feeling as if they've been without food for an additional day for each round you touch them. The creature cannot gain more than 4 levels of exhaustion this way and may lower their exhaustion level by eating an amount of food equal to that which they would have needed during the time they've been effectively starved for.
Wither, 3rd
Level Necromancy
Casting Time: 1 Action, Range: 20ft, Components: V, S,
Duration: Variable
You call out to the limb of a humanoid which can see and
hear you. You command either an arm or a leg to wither. If an arm is targeted,
the creature drops anything it’s holding with that arm, if a leg they fall
prone. The target must succeed a constitution saving throw or their limb
withers and becomes unusable for 1d4 days. If an arm is targeted, the creature
has one less usable hand and gains disadvantage on all checks which would
require two hands to perform. If a leg is targeted, the target moves at half
speed for the duration and has disadvantage on all saves against effects which
would knock them prone.
Credit where it's due: This post is based of Zedek Siew's excellent Priests of Want class, which you should go and read now. I've taken the main ideas of his post, the cannibalistic and enthralling sacrament, and added my own twists.
It is written in a book bound with perfect black leather:
"How do you think that I come alone? When I arrived to this country I had ears to hear and eyes to see but I was nothing. Now I have seen this country. I have eaten with the people of the villages and of the hills. They have showed me such kindness. Do you think they are not with me now? For I have been made greater by all those who have loved me.
For all the might on earth and all the miracles of the Spirit, nothing can match devotion."
Credit where it's due: This post is based of Zedek Siew's excellent Priests of Want class, which you should go and read now. I've taken the main ideas of his post, the cannibalistic and enthralling sacrament, and added my own twists.
It is written in a book bound with perfect black leather:
"How do you think that I come alone? When I arrived to this country I had ears to hear and eyes to see but I was nothing. Now I have seen this country. I have eaten with the people of the villages and of the hills. They have showed me such kindness. Do you think they are not with me now? For I have been made greater by all those who have loved me.
For all the might on earth and all the miracles of the Spirit, nothing can match devotion."
This post is dedicated to Jón Arason, who, I have read, was the last good man in his nation
Well, that's certainly disturbing. Creepy, hunger-themed, partially-possessed, wandering ascetics. I'm interested to hear how the powers of the world respond to them.
ReplyDeleteI mentioned in the post that the Priests have a foothold in Voich, where they form one of the major cults and have followers among the nobility and peasantry. The rise of their influence will either result in a peasant uprising because of the cult's agitation among the poor or because of the continued need of the aristocracy to abduct people for sacrifice.
DeleteThe Koto Kete also have Devouring Priests among them because they invite guests and strange teachers to their tents often. It would only take a word from Khan Sarnai to have them removed though and the Koto Kete's ability to see evil spirits in specially prepared mirrors makes it hard for the cult to grow.
The other people of the Meager Country are well inoculated against the Faith of the Crook and the Knife because of the general prohibition against eating the flesh of ritually slaughtered animals. The Kazan don't share this prohibition but Sargal-Toihor dislikes competition for devotion.
The cult can grow well in urban areas, like trading towns, and will generally do so for a time before getting banished by the local chieftain, sometimes with violence. Chieftains and local councils are generally tolerant of other religious groups because Besharan merchants often bring their own faith with them as well as coin. So, because the Devouring Priests are new to this part of the world, the cult often grow under the radar, mistaken for a Besharan sect.
Could you please tell me more about the top image
ReplyDeleteSure, the original image was made by the blog linked above but the version you see above was edited again, though I'm not sure of the exact source.
Delete