It's done! The first scenario published for Beyond the Fence, Below the Grave is up on itch.io!
On the whole, I'm impressed by how engaging Beyond the Fence can be for both players and GMs. The dropping essence scores keeps the tension building. The need to perform a crisis ritual helps the players stay focused. I've had parties fail while running Fall at Uppsala and others succeed and each time it's been a pleasure to watch them bend under the pressure and try to put all the information together at the last minute.
The system needs a good scenario, with high stakes and dense mystery, to function but when it does it's really, really good. If it has a major issue, it's that the system is a one trick pony. It doesn't have a way to make investigation #6 different from investigation #1 and I have no clue what a Beyond the Fence campaign would look like. I'm also worried that I demand too much familiarity with Old Norse society and mythology for the game to be accessible, but I'm trying to remedy that by adding some basic notes on historical context to everything I publish for Beyond the Fence.
Right now, I feel that each of the specialties could use more play testing, but the potential of Beyond the Fence is still great. There are many more parts of the pre-medieval Scandinavian world that I want to represent in the game. I want to explore trading towns and the borders of Saami territory and shores of a just settled Iceland. I want to write about the concubines of jarls and Muslim merchants in the north and about more fishermen and upstart raiders and farmers.
So the first scenario is done, but there are many more to come!
This post is dedicated to Gustav Strom, translator of Heimskringla