|Remember, this business is not pretty, but it can take you far...|
Portrait of Georg Giese, Hans Holbein the Younger, 1532
Note: Sewers ALWAYS count as dungeons
Level 1: Dungeon Research, Friend of Vermin
Level 2: Deputize, Machine Code
Level 3: Enforce Regulation
Level 4: Increased Justification
You can spend a day doing research on a dungeon in the D.S.C archives. Roll 1d6 + your Dungeon Inspector Level + 1 for each extra week you spend researching. Divide the result by 2, rounding down. You may learn about a number of features of the dungeon equal to the divided result.
-An entrance/architectural feature
Friend of Vermin
Unless you provoke them directly, non-sentient dungeon dwelling creatures (such as slimes, rats, bats, carrion crawlers) will prefer to attack creatures other than you first.
You can force a sentient dungeon denizen of roughly grunt rank to do your bidding. It is not obliged to attack its own kind. You are responsible for this creature's well being, if it dies you will be charged a fine equal to the creature's HD x 10gp.
Most dungeon machinery operates on standard principles known to all D.S.C technicians. By examining a machine or other type of mechanism in a dungeon, such as a switch or system of gears, you can figure out what the machine is and does.
Once per dungeon, you can declare a feature of the dungeon to be in violation of the D.S.C code.
If the feature is successfully declared to be in violation, it is immediately scrubbed from the dungeon. Monsters are removed, treasure is liquidated (you get 25% of the value), traps and parts of architecture are moved back into storage. Your deceleration has a your Dungeon Inspector Level in 8 chance of being accepted by the commission. This chance can be increased by 1 in 8 for each specific violation you cite. The council (i.e the GM) has final say over what counts as a violation but feel free to argue. Expect new features to replace ones found to be in violation if you ever return to the dungeon.
Universal Violations: Does not fit the dungeon's 'theme', Uninspired design/too generic
Treasure: Not hidden well enough, value too high in relation to ease of finding
Monster/Faction: Too aggressive/refuses to negotiate with adventurers
Entrance/Architectural Feature: Reveals nothing of the dungeon's history/present goings on
Trap/Hazard: Impossible to detect preemptively, Impossible to overcome
You have achieved a high enough rank in the D.S.C that you may treat any multi-floored structure as a dungeon for your purposes.
Skills: 1. Drudgery 2. Bureaucracy 3. History
Starting Equipment: 1d6 sheets of paper, ink and quill, a burlap sack, 20ft of hempen rope, a letter confirming your identity marked with the seal of the D.S.C
Portrait of the Oboi, regent of the Kangxi Emperor
This post is dedicated to the High Commissioner Lin Zexu